'Wushu Studios' is a brand new independent game development studio based in Liverpool’s Baltic Triangle. Founded in August 2017, the team is helmed by veteran AAA developers behind the highly successful MotorStorm and Driveclub franchises, as well as fresh talent from around the world.
A few prominent people in the team include studio founder Alan McDermott (former Evolution Studios, PlayStation), Design Director Nigel Kershaw (former Evolution Studios, PlayStation, Deep Silver, Revolution Software), and Art Director Stuart Trevor (former Evolution Studios, PlayStation). Currently supporting a team of 11 and expanding, Wushu Studios formed with a goal of moving away from the AAA grind to create games with interesting mechanics, unique concepts and to deliver fun, refreshing gameplay experiences to players.
The studio has already begun working on a new sci-fi IP that is claimed to be an 'unexpected take on the science fiction genre'. The prototyping for the same project began in September 2017 using Unreal Engine 4. Progress on the prototype has been extremely positive, and the team are working with a number of talented artists, including former senior BioWare concept artist Alex Figini.
“Our core team at Wushu have worked together closely on numerous projects over the years so there was no downtime in figuring out how to work together, we just fell straight into a groove kicking around game ideas that appealed to us as players and developers”, says studio lead Alan McDermott. “We firmly believed in the idea that our initial concepts needed to be gamepad experiences as quickly as possible, so we turned to Unreal Engine for it’s amazing rapid prototyping capabilities. This approach has helped us figure out which of our concepts would allow us to flex our creative muscle most. It’s definitely not what people will be expecting to see from us; it’s absolutely not a racing game!”
You can visit the official Wushu Studios website here - http://wushustudios.com/
A few prominent people in the team include studio founder Alan McDermott (former Evolution Studios, PlayStation), Design Director Nigel Kershaw (former Evolution Studios, PlayStation, Deep Silver, Revolution Software), and Art Director Stuart Trevor (former Evolution Studios, PlayStation). Currently supporting a team of 11 and expanding, Wushu Studios formed with a goal of moving away from the AAA grind to create games with interesting mechanics, unique concepts and to deliver fun, refreshing gameplay experiences to players.
The studio has already begun working on a new sci-fi IP that is claimed to be an 'unexpected take on the science fiction genre'. The prototyping for the same project began in September 2017 using Unreal Engine 4. Progress on the prototype has been extremely positive, and the team are working with a number of talented artists, including former senior BioWare concept artist Alex Figini.
“Our core team at Wushu have worked together closely on numerous projects over the years so there was no downtime in figuring out how to work together, we just fell straight into a groove kicking around game ideas that appealed to us as players and developers”, says studio lead Alan McDermott. “We firmly believed in the idea that our initial concepts needed to be gamepad experiences as quickly as possible, so we turned to Unreal Engine for it’s amazing rapid prototyping capabilities. This approach has helped us figure out which of our concepts would allow us to flex our creative muscle most. It’s definitely not what people will be expecting to see from us; it’s absolutely not a racing game!”
You can visit the official Wushu Studios website here - http://wushustudios.com/
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